/ I design a tailored OST concept for your project & implement it with industry standard equipment & instruments by top-notch vendors and partners.
/ That’s done based on my analysis and musical interpretation of the virtual world and its content (Used colors, lore, characters, etc. – everything is important for questions like: What instruments do we need – and why? How does this world sound?)
/ I compose and produce music that always has a purpose – mood technology, couleur locale, music as a signal, motivation, parallel evolution to the visual etc. It’s about much more than “just” good-sounding music.Conceptless music may work – but wastes an incredible potential for memorability, immersion & customer loyality.
/ I connect instruments and musical leitmotifs with characters, ideas and locations to give the music an additional narrative and emotionally reinforcing level by utilising recurrence and dynamically evolving motifs.
– All based on my studies of the role and function of video game music and 12 years of experience.
Instrumentals:
/ I composed and produced support and/or standalone Instrumentals + Songs for Dozens of Bands/Artists/Rappers and Musicians in general.
/ During the last 12 years of professional music production I covered pretty much every genre/mood/style and (even more valuable for my skillset) – i merged/combined/changed/experimented (with) them.
/ I’m used to working with super rough ideas, too. If you have an almost final track that you want me to enhance with my music (based on your visions) – awesome. If you only have a rough idea/piano line & some humming – that’s fine, too. We’ll create sth together.
/ The main workflow is pretty much the same as the one I described above (gamemusic)